Welcome
Limitless is an international, competitive, drama-free guild focused on GBG and GE. Real life comes first — communication matters.
GBG contacts: Long Shadow, KatsuChicken
- Help in GE weekly
- Follow GBG calls + locks by the leaders
- Use the 1.9 thread properly
Guild Rules (Simple)
Culture
- Be respectful — no drama, no ego.
- Real life comes first. If you’ll be away, just tell leadership.
- Keep chat helpful (questions welcome).
Contribution
- GE: contruibute weekly.
- GBG: follow calls and respect locks placed by leaders.
- 1.9 thread: follow the standard process (see 1.9 section).
Guild Battlegrounds (GBG) — Beginner Guide
GBG is a team mode where guilds fight over sectors during an 11‑day round. You don’t need to “know strategy” to help — just follow markers and call‑outs.
Quick Start (what to do)
- Open GBG and look for marked sectors.
- Attack the sector(s) leadership indicates.
- If unsure, ask before hitting random sectors.
- Stop whenever you feel you’re losing too many units.
Important: Markers
- 🎯 Target = attack this sector.
- ✋ Hand = do not finish this sector (even if it’s nearly done). This may be a pinned sector.
- Leaders may mark multiple sectors at once — follow the latest call‑outs.
Trials (choose your difficulty)
When GBG starts you pick a Trial. You can change it any time. Starting lower early usually helps the guild get more total fights.
| Lower Trial | Higher Trial |
|---|---|
| Easier enemies | Harder enemies |
| More total fights | Fewer fights before attrition hurts |
| Lower rewards per fight | Higher rewards per fight |
Attrition (when fights get harder)
Normally, each battle has a 100% chance to add 1 attrition. With camps built, we can reduce attrition gain chance by up to 80%.
- At max reduction, sectors show 20% chance of gaining attrition.
- If you see 20%, it’s usually a good time to have a go (even if leaders are offline).
- Your safe attrition depends on your boosts and unit choice — stop before you start feeding units.
Other mechanics worth knowing
- Ownership colour: the colour of a sector before opening it shows which guild owns it.
- Lockout: once a sector is taken, it locks for 4 hours.
- Sectors have map labels (example: A1M is central; A4D is outer).
Rewards
GBG rewards include:
- Battleground Coins (used in the GBG store)
- Forge Points
- Goods
All members benefit when the guild performs well — personal rewards (extra FP/coins/goods) come from participation.
Fighting Guide (By Age)
Expand your age to see recommended Attack and Defence combinations. Results depend on boosts and attrition.
Iron Age (IA)
Attack
- 8× Ballista
- 4× Ballista + 4× Rogues
- 2× Ballista + 6× Rogues (safer)
Defence
- 8× Ballista
- 6× Ballista + 2× Heavy Infantry
Early Middle Ages (EMA)
Attack
- 2× Armored Infantry + 6× Rogues
- 1× Armored Infantry + 7× Rogues (higher attrition)
- 2× Catapult + 6× Rogues (map dependent)
Defence
- 8× Catapult
- 6× Catapult + 2× Armored Infantry
High Middle Ages (HMA)
Attack
- 2× Champion + 6× Rogues
- 1× Champion + 7× Rogues (safer)
- 2× Trebuchet + 6× Rogues (vs heavy)
Defence
- 8× Trebuchet
- 6× Trebuchet + 2× Heavy Infantry
Late Middle Ages (LMA)
Attack
- 2× Imperial Guard + 6× Rogues
- 1× Imperial Guard + 7× Rogues (safer)
- 2× Heavy Knight + 6× Rogues (vs artillery-heavy)
Defence
- 8× Cannon
- 6× Cannon + 2× Imperial Guard
Colonial Age (CA)
Attack
- 2× Grenadier + 6× Rogues
- 1× Grenadier + 7× Rogues (safer)
- 2× Dragoon + 6× Rogues (vs artillery-heavy)
Defence
- 8× Field Gun
- 6× Field Gun + 2× Grenadier
Industrial Age (Indy)
Attack
- 2× Howitzer + 6× Rogues
- 1× Howitzer + 7× Rogues (safer)
- 2× Tank + 6× Rogues (harder fights)
Defence
- 8× Howitzer
- 6× Howitzer + 2× Tank
Progressive Era (PE)
Attack
- 8× Rapid Fire Cannon (easy auto)
- 2× Tank + 6× Rogues (higher attrition)
- 2× Rapid Fire Cannon + 6× Rogues (terrain dependent)
Defence
- 8× Rapid Fire Cannon
- 6× Rapid Fire Cannon + 2× Tank
Modern Era (ME)
Attack
- 2× Battle Tank + 6× Rogues
- 1× Battle Tank + 7× Rogues (safer)
- 2× Mechanized Artillery + 6× Rogues (vs heavy)
Defence
- 8× Mechanized Artillery
- 6× Mechanized Artillery + 2× Battle Tank
Postmodern Era (PME)
Attack
- 2× MG Team + 6× Rogues
- 1× MG Team + 7× Rogues (safer)
- 2× Assault Tank + 6× Rogues (harder fights)
Defence
- 8× MG Team
- 6× MG Team + 2× Assault Tank
Contemporary Era (CE)
Attack
- 2× Anti-Aircraft Vehicle + 6× Rogues
- 1× Anti-Aircraft Vehicle + 7× Rogues (safer)
- 2× Main Battle Tank + 6× Rogues (vs fast-heavy)
Defence
- 8× Anti-Aircraft Vehicle
- 6× Anti-Aircraft Vehicle + 2× Main Battle Tank
Tomorrow Era (TE)
Attack
- 2× Stealth Tank + 6× Rogues
- 1× Stealth Tank + 7× Rogues (safer)
- 2× Combat Drone + 6× Rogues (map dependent)
Defence
- 8× Stealth Tank
- 6× Stealth Tank + 2× Combat Drone
Future Era (FE)
Attack
- 2× Hover Tank + 6× Rogues
- 1× Hover Tank + 7× Rogues (higher attrition)
- 2× Drone Swarm + 6× Rogues (vs artillery-heavy)
Defence
- 8× Hover Tank
- 6× Hover Tank + 2× Rogues
Arctic Future (AF)
Attack
- 2× Battle Fortress + 6× Rogues
- 1× Battle Fortress + 7× Rogues (safer)
- 2× Battle Fortress + 6× Rogues (manual often better)
Defence
- 8× Battle Fortress
- 6× Battle Fortress + 2× Rogues
Oceanic Future (OF)
Attack
- 2× Sub Cruiser + 6× Rogues
- 1× Sub Cruiser + 1× Turturret + 6× Rogues
- 8× Hydroelectric Eel (only if matchup favours it)
Defence
- 8× Sub Cruiser
- 6× Sub Cruiser + 2× Turturret
Virtual Future (VF)
Attack
- 2× Rocket Troop + 6× Rogues (safe auto)
- 1× Rocket Troop + 7× Rogues (safer)
- 2× Ronin Bot + 6× Rogues (harder fights)
Defence
- 8× Rocket Troop
- 6× Rocket Troop + 2× Ronin Bot
Space Age Mars (SAM)
Attack
- 2× Sentinel + 6× Rogues
- 1× Sentinel + 7× Rogues (safer)
- 2× Sentinel + 6× Rogues (vs fast-heavy)
Defence
- 8× Sentinel
- 6× Sentinel + 2× Rogues
Space Age Asteroid Belt (SAAB)
Attack
- 2× Nail Storm + 6× Rogues
- 1× Nail Storm + 7× Rogues (safer)
- 2× Nail Storm + 6× Rogues (harder fights)
Defence
- 8× Nail Storm
- 6× Nail Storm + 2× Rogues
Space Age Venus (SAV)
Attack
- 2× Energy Cannon + 6× Rogues
- 1× Energy Cannon + 7× Rogues (safer)
- 2× Energy Cannon + 6× Rogues (matchup dependent)
Defence
- 8× Energy Cannon
- 6× Energy Cannon + 2× Rogues
Space Age Jupiter Moon (SAJM)
Attack
- 2× Harpoon Grenadier + 6× Rogues
- 1× Harpoon Grenadier + 7× Rogues (safer)
- 2× Harpoon Grenadier + 6× Rogues (harder fights)
Defence
- 8× Harpoon Grenadier
- 6× Harpoon Grenadier + 2× Rogues
Space Age Titan (SAT)
Attack
- 2× Steel Warden + 6× Rogues (safe auto)
- 1× Steel Warden + 7× Rogues (higher attrition)
- 6–8× Steel Warden (vs fast-heavy)
Defence
- 8× Steel Warden
- 6× Steel Warden + 2× Rogues
Space Age Space Hub (SASH)
Attack
- 2× Space Marine + 6× Rogues (safe auto)
- 1× Space Marine + 7× Rogues (higher attrition)
- 2× Space Marine + 4–6× Rogues (awkward maps)
Defence
- 8× Space Marine
- 6× Space Marine + 2× Rogues
Manual-fight tips (simple)
- Focus-fire dangerous units first (enemy artillery/ranged).
- Don’t sacrifice wounded units — keep them back.
- Use cover/line-of-sight on tricky maps.
- If your first two turns go bad, retreat and swap army.
Auto-battle safety tips
- If you lose a unit twice in a row: consider stopping or going manual.
- When fights start “costing” units, you’re near your safe attrition.
- Once you are losing more than four units consistently, think about stopping.
Attrition Guide (When to Stop)
Attrition is personal. The goal is to farm points without feeding units. Your “safe” attrition depends on boosts, unit choice, and whether you manual-fight.
Easy rule of thumb
- Keep going: you’re winning clean with minimal damage.
- Slow down: units are taking heavy hits or you’re replacing losses.
- Stop: stop before you start taking heavy losses.
Auto vs Manual
- Auto: fast and consistent, but can throw units away at higher attrition.
- Manual: takes longer, but pushes your safe attrition higher.
- Best method: auto until fights get rough, then manual key matchups.
Guild Expedition (GE)
GE is our weekly baseline. The goal is reliable contribution — not stress.
Targets
| Member type | Suggested weekly GE target |
|---|---|
| Casual / building up | GE1–GE2 completion |
| Regular active | GE3 completion |
| Strong fighters | GE4 and GE5 completion |
Leaders will not expect you to meet unrealistic expectations.
Best practices
- Use battles when efficient; negotiate when sensible.
- Don’t burn your whole stockpile early — pace it.
- If you’re stuck, ask for tips (buildings, boosts, unit choices).
Quantum Incursions (QI)
QI is a side mode for us right now — our main focus is still GBG and GE. That said, we’ve got some seriously strong QI players in Limitless, and we do want to support anyone who enjoys it.
How we approach QI
- No strict expectations (no sector calling / no “must-hit” rules at this stage).
- Play your own style — fighting, negotiating, or building economy.
- Ask questions in chat if you want help optimising your QI city.
“I don’t play much — can I still help?”
Yep. Even casual players can contribute in a meaningful way:
- Drop a few simple supply buildings in your QI city.
- Collect when you can.
- Donate your supplies / goods into the guild pool.
Small, consistent donations add up fast — especially from members who don’t have time to fully play the mode.
Optional QI Guide (for anyone who wants it)
If you’re one of our QI grinders: legend. If you’re casual: still valuable. Either way, you’re welcome here.
1.9 Thread (How to Post)
Post your Great Building with available spots only. Spots are written from P5 down to P1. This is intentional — P1 is taken first.
Why this format is used
Because Spot 1 is taken first, its placed last. That way, as spots are taken, you only need to delete the end positon each time.
Example — Correct Format
Name – Observatory (Great building) P5 (19) P4 (95) P3 (371) P2 (1102) P1 (2204)
As Spots Are Taken
Name – Observatory (Great building) P5 (19) P4 (95) P3 (371) P2 (1102)
When Finished
- When all spots are taken, write Clear or X.
Great Buildings (Guide)
Great Buildings are a long-term investment. This guide groups them by general community agreement. Click a category, then click a building for details.
Your best choices still depend on how you play (fighting, quests, goods, or a mix).
⭐ Core / Must-Have 🟢 Widely Agreed
Statue of Zeus 🟢 Widely Agreed
What it does: Increases attack boost for your attacking army.
Why it’s here: Very strong early combat value for the space. Useful for fighting in every era.
Cathedral of Aachen 🟢 Widely Agreed
What it does: Increases attack boost for your attacking army.
Why it’s here: A reliable combat boost that stays useful long-term.
Castel del Monte 🟢 Widely Agreed
What it does: Produces Forge Points and increases attack boost for your attacking army.
Why it’s here: One of the best all-round buildings: Forge Points + combat in one place.
The Arc 🟢 Widely Agreed
What it does: Increases rewards from contributing Forge Points to other players’ Great Buildings.
Why it’s here: Greatly improves your Forge Point income through 1.9 threads and supports faster progress.
Arctic Orangery 🟢 Widely Agreed
What it does: Gives a chance for critical hits in combat.
Why it’s here: One of the strongest combat boosts for players who fight often.
The Blue Galaxy 🟢 Widely Agreed
What it does: Can double the output of selected buildings each day (limited uses).
Why it’s here: Very strong once you have good production buildings to double (Forge Points, goods, etc.).
Château Frontenac 🟢 Widely Agreed
What it does: Increases rewards from quests.
Why it’s here: Excellent for players who complete quests regularly (events, daily quests, recurring quests).
✅ Strong / High-Value
Alcatraz 🟢 Widely Agreed
What it does: Provides happiness and produces unattached military units each day.
Why it’s here: Helps you fight more by giving free units without needing to train as many.
Himeji Castle 🟢 Widely Agreed
What it does: Produces supplies and has a chance to give rewards when you win battles.
Why it’s here: Strong long-term value for active fighters.
Seed Vault 🟡 Mixed Opinions
What it does: Gives rewards when you help other players (can include goods, Forge Points, medals, and diamonds).
Why it’s here: Helpful for active players, but value depends on daily activity and level.
Terracotta Army 🟡 Mixed Opinions
What it does: Increases attack and defence for your attacking army.
Why it’s here: A solid combat boost, but many players build it later (after the smaller combat buildings).
The Kraken 🟡 Mixed Opinions
What it does: Produces Forge Points and can sometimes give extra Forge Points.
Why it’s here: Can be good, but the extra reward is not guaranteed.
Cape Canaveral 🟡 Mixed Opinions
What it does: Produces Forge Points.
Why it’s here: Reliable, but large and often replaced later by strong event buildings.
Innovation Tower 🟡 Mixed Opinions
What it does: Provides population and produces Forge Points.
Why it’s here: Useful mid-game when population is tight. Less important later.
Temple of Relics 🟡 Mixed Opinions
What it does: Gives relic rewards from Guild Expeditions.
Why it’s here: Helpful for players who complete GE regularly. Less useful if you do little GE.
⚖️ Situational / Playstyle-Dependent
Tower of Babel 🟡 Mixed Opinions
What it does: Provides population and produces goods.
Why it’s here: Helps early cities, but often removed later.
Lighthouse of Alexandria 🟡 Mixed Opinions
What it does: Produces supplies and boosts supply production.
Why it’s here: Helpful early, but less needed once your city has strong supply sources.
Galata Tower 🟡 Mixed Opinions
What it does: Produces goods and increases defence for your defending army.
Why it’s here: Goods can help early and mid-game, but defence is usually lower priority than attack.
St. Mark’s Basilica 🟡 Mixed Opinions
What it does: Produces coins and boosts coin production.
Why it’s here: Coins are rarely a long-term problem, so many players skip it later.
Truce Tower 🟡 Mixed Opinions
What it does: Produces goods and boosts goods gained from helping other players.
Why it’s here: Useful for active helpers and traders. Less useful for combat-first cities.
Atomium 🟡 Mixed Opinions
What it does: Increases quest rewards (Forge Points and other rewards).
Why it’s here: Strong for quest-focused players, not important for everyone.
🔵 Late-Game Focus 🔵 Late-Game Focus
Saturn VI Gate PEGASUS 🔵 Late-Game Focus
What it does: Provides Titan-era bonuses.
Why it’s here: High Forge Point and resource cost. Best for advanced cities.
Saturn VI Gate CENTAURUS 🔵 Late-Game Focus
What it does: Provides Titan-era bonuses.
Why it’s here: Very expensive to level. Best as a long-term project.
Saturn VI Gate HYDRA 🔵 Late-Game Focus
What it does: Provides Titan-era combat-related bonuses.
Why it’s here: High cost for most players. Optional even in late game.
Stellar Warship 🔵 Late-Game Focus
What it does: Improves combat performance and produces Space Hub units.
Why it’s here: Designed for advanced, combat-heavy cities. High investment.
Cosmic Catalyst 🔵 Late-Game Focus
What it does: Improves combat outcomes and supports guild-focused rewards.
Why it’s here: Useful for organised end-game play, but costly to level.
⚠️ Generally Avoided / Low Priority
Oracle of Delphi 🟢 Widely Agreed
What it does: Produces happiness and supplies.
Why it’s here: Weak long-term value. Usually removed early.
Colosseum 🟢 Widely Agreed
What it does: Provides happiness and medals.
Why it’s here: Large size for limited benefit. Commonly skipped.
Notre Dame 🟢 Widely Agreed
What it does: Produces happiness.
Why it’s here: Happiness is easy to cover later. Commonly skipped.
Space Needle 🟡 Mixed Opinions
What it does: Produces coins.
Why it’s here: Coins are rarely a long-term problem. Many players do not keep it.
Lotus Temple 🟡 Mixed Opinions
What it does: Provides population.
Why it’s here: Population is usually covered by event buildings later.
If you want advice for your specific city (fighting, Forge Points, goods), ask in guild chat — different ages and boosts can change what is best.
Useful Links
Quick tools that help with planning, Great Buildings, and general reference.
Tools & planners
- FOE Tools — GB cost & reward calculators.
- FOE Helper — browser extension with QoL tools.
- FOE City Planner — optimise city layouts.
Reference
- FOE Wiki — units, ages, mechanics.
- MooingCat Guides — clear FOE guides.
Members — Cirgard
👑 Founder ⭐ Leader ⚔️ GBG Contact
| Member | Role |
|---|

